由于新App需要分享到各大网站,所以用了ShareKit这个开源库。为了广大中文用户,所以要对菜单名称等进行本地化语言处理一下。新版本的ShareKit自带了Localize的string文件,本以为可以直接使用,结果无论是模拟器还是真机测试,中文信息都无效…
查了好久完全不知道怎么回事
解决方法很简单
删掉自带的Localizable.strings文件,然后重新自己一一建立,立刻就解决
具体原因不解,但是删掉自己重来很管用
由于新App需要分享到各大网站,所以用了ShareKit这个开源库。为了广大中文用户,所以要对菜单名称等进行本地化语言处理一下。新版本的ShareKit自带了Localize的string文件,本以为可以直接使用,结果无论是模拟器还是真机测试,中文信息都无效…
查了好久完全不知道怎么回事
解决方法很简单
删掉自带的Localizable.strings文件,然后重新自己一一建立,立刻就解决
具体原因不解,但是删掉自己重来很管用
在Cocos2D中截图有2种方法
需要对CCDirector进行Category扩展,加入以下两个文件
CCDirector+ImageSave.h
#import <Foundation/Foundation.h> #import "cocos2d.h" @interface CCDirector (ImageSave) - (UIImage *)screenShotUIImage; - (CCTexture2D *)screenShotTexture2D; @end
CCDirector+ImageSave.m
#import "CCDirector+ImageSave.h"
@implementation CCDirector (ImageSave)
- (UIImage*) screenShotUIImage {
CGSize size = [self displaySizeInPixels];
//Create un buffer for pixels
GLuint bufferLenght=size.width*size.height*4;
GLubyte *buffer = (GLubyte *) malloc(bufferLenght);
//Read Pixels from OpenGL
glReadPixels(0,0,size.width,size.height,GL_RGBA,GL_UNSIGNED_BYTE,buffer);
//Make data provider with data.
CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, buffer, bufferLenght, NULL);
//Configure image
int bitsPerComponent = 8;
int bitsPerPixel = 32;
int bytesPerRow = 4 * size.width;
CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB();
CGBitmapInfo bitmapInfo = kCGBitmapByteOrderDefault;
CGColorRenderingIntent renderingIntent = kCGRenderingIntentDefault;
CGImageRef iref = CGImageCreate(size.width,size.height,bitsPerComponent,bitsPerPixel,bytesPerRow,colorSpaceRef,bitmapInfo,provider,NULL,NO,renderingIntent);
uint32_t *pixels = (uint32_t *)malloc(bufferLenght);
CGContextRef context = CGBitmapContextCreate(pixels, [self winSize].width, [self winSize].height, 8, [self winSize].width*4, CGImageGetColorSpace(iref), kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
CGContextTranslateCTM(context,0, size.height);
CGContextScaleCTM(context, 1.0, -1.0);
switch ([self deviceOrientation]) {
case CCDeviceOrientationPortrait:
break;
case CCDeviceOrientationPortraitUpsideDown:
CGContextRotateCTM(context, CC_DEGREES_TO_RADIANS(180));
CGContextTranslateCTM(context,-size.width, -size.height);
break;
case CCDeviceOrientationLandscapeLeft:
CGContextRotateCTM(context, CC_DEGREES_TO_RADIANS(-90));
CGContextTranslateCTM(context,-size.height, 0);
break;
case CCDeviceOrientationLandscapeRight:
CGContextRotateCTM(context, CC_DEGREES_TO_RADIANS(90));
CGContextTranslateCTM(context,size.width*0.5, -size.height);
break;
}
CGContextDrawImage(context, CGRectMake(0.0, 0.0, size.width, size.height), iref);
UIImage *outputImage = [UIImage imageWithCGImage:CGBitmapContextCreateImage(context)];
//Dealloc
CGDataProviderRelease(provider);
CGImageRelease(iref);
CGContextRelease(context);
free(buffer);
free(pixels);
return outputImage;
}
- (CCTexture2D*) screenShotTexture2D {
return [[CCTexture2D alloc] initWithImage:[self screenShotUIImage]];
}
@end
使用的时候,如下就可以保存图片
#import "CCDirector+ImageSave.h" /* ... ... */ UIImage *screenshot = [[CCDirector sharedDirector] screenShotUIImage]; NSString *savePath = [NSHomeDirectory() stringByAppendingPathComponent:@"Documents/Screenshot.png"]; [UIImagePNGRepresentation(screenshot) writeToFile:savePath atomically:YES];
CCRenderTexture是Cocos2D定义的类,所以直接使用吧
// 设定截图大小 CCRenderTexture *target = [CCRenderTexture renderTextureWithWidth:320 height:480]; [target begin]; // 添加需要截取的CCNode [someNode visit]; [target end]; NSString *savePath = [NSHomeDirectory() stringByAppendingPathComponent:@"Documents/Screenshot.png"]; [target saveBuffer:savePath format:kCCImageFormatPNG];
其实分页查询我第一反映是用SQLite的查询语句来操作,后来想想Core Data底层也是调用SQLite,应该也是可以分页查询的
不过iPhone开发毕竟中文资料不多,翻了下官方英文文档,找到下面的方法,主要使用下面两个函数
// 限定查询结果的数量 setFetchLimit // 查询的偏移量 setFetchOffset
最近正在熟悉各种API,没太多时间,直接上代码,其实蛮简单的
NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"RSSEntryModel" inManagedObjectContext:_managedObjectContext]; [request setEntity:entity]; NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"articleDate" ascending:NO]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; [request setFetchLimit:21]; [request setFetchOffset:_currentPage * 21]; NSArray *rssTemp = [_managedObjectContext executeFetchRequest:request error:&error];
这里贴上一个教程http://www.raywenderlich.com/934/core-data-tutorial-getting-started,3个篇幅说得更加仔细
他blog里的教程都很棒,我基本都看了遍